Template:CharaTemplate/Capabilities

=Modality=
 * Cardinal: Magic that creates new things and enacts one's will upon the world. Often associated with offense. Affiliated with Aries, Cancer, Libra, Capricorn, and Ophiuchus.
 * Fixed: Magic that protects what already exists, upholds the status quo, and denies opposing wills. Often associated with defense. Affiliated with Taurus, Leo, Scorpio, Aquarius, and Cetus.
 * Mutable: Magic that manipulates and changes existing material. Often associated with support magic. Affiliated with Gemini, Virgo, Sagittarius, Pisces, and Arachne.

Talk about what the character tends to use magic for. What's their modality, and how much do they stick to it? Does their modality in combat differ from their modality in daily life?

=Element=
 * Fire: Magic involving fire, heat, and energy. Affiliated with Aries, Leo, and Sagittarius.
 * Earth: Magic involving earth, metal, and flora. Affiliated with Taurus, Virgo, and Capricorn.
 * Air: Magic involving air, weather, and change. Affiliated with Gemini, Libra, and Aquarius.
 * Water: Magic involving water, ice, and flow. Affiliated with Cancer, Scorpio, and Pisces.
 * Light: Magic involving light, life, and divinity. Affiliated with Ophiuchus.
 * Dark: Magic involving darkness, space, and monsters. Affiliated with Cetus.
 * Mind: Magic involving psychic abilities, emotion, and souls. Affiliated with Arachne.

Talk about the character's elemental affinity here. What elements do they specialize in? Do they further specialize in sub-elements?

=Magic=
 * Potential: Raw magical potential and power.
 * Efficiency: How much magic one can use before exhausting their magic stores.
 * Quality: Accuracy of spells, both in terms of intent and aim.
 * Creativity: How inventive one is with magic, especially in tight situations.
 * Sense: Ability to sense other magic.
 * Resilience: Ability to resist and defend against other magic.

Talk about the character's magical proficiency or lack thereof here. Do they have any special techniques? How reliant are they on Asterismorum? Elaborate on the stats above.

=Physical Ability=
 * Strength: Raw physical strength.
 * Endurance: Physical defense and stamina.
 * Accuracy: How good one is at hitting their mark.
 * Dexterity: Balance, fine motor skills, and general nimbleness.
 * Reflex: How quickly one is able to register and react to stimuli.
 * Speed: Physical speed; how quickly one is able to run, swim, etc.

Talk about the character's general physical ability, as well as any relevant skills. For instance, if they're particularly good at swimming, climbing, jumping, etc., this is the section for it!

=Equipment and Weaponry=
 * Melee: How adept one is in using their body as a weapon, with or without magic.
 * Close-Range: How adept one is in using close-range magic or weaponry like swords, knives, axes, etc.
 * Mid-Range: How adept one is in using mid-range magic or weaponry like polearms, handguns, whips, etc.
 * Long-Range: How adept one is in using long-range magic or weaponry like bows, rifles, throwing weapons, etc.
 * Defense: Proficiency in guarding, shielding, dodging, etc.
 * Support: Proficiency in medicine/healing, buffing, debuffing, etc.

Talk about any relevant weaponry and equipment the character often has on them, as well as any weapons they have training with in general.

=Other Skills=
 * Charisma: How easily one is able to earn the attention, interest, trust, etc. of others.
 * Perception: How easily one can discern the feelings and motives of others.
 * Memory: How well one recalls information.
 * Strategy: How adept one is at forming strategies and seeing them through.
 * Improvisation: How well one is able to respond to unexpected changes and spin undesirable events in their favor.
 * Guile: How well one is able to lie and deceive.

Talk about the character's other skills in terms of things that help them in a combat or survival environment that haven't already been discussed. Intelligence, sense of direction, animal handling, indomitable will, so on and so forth.